// export pak , yas ; starting begin ResetFog ;
   0: CALL_OW 335
// uc_side = 3 ;
   4: LD_ADDR_OWVAR 20
   8: PUSH
   9: LD_INT 3
  11: ST_TO_ADDR
// uc_nation = nation_russian ;
  12: LD_ADDR_OWVAR 21
  16: PUSH
  17: LD_INT 3
  19: ST_TO_ADDR
// pak := NewCharacter ( Pak ) ;
  20: LD_ADDR_EXP 1
  24: PUSH
  25: LD_STRING Pak
  27: PPUSH
  28: CALL_OW 25
  32: ST_TO_ADDR
// yas := NewCharacter ( Yas ) ;
  33: LD_ADDR_EXP 2
  37: PUSH
  38: LD_STRING Yas
  40: PPUSH
  41: CALL_OW 25
  45: ST_TO_ADDR
// PlaceUnitarea ( yas , yas1 , false ) ;
  46: LD_EXP 2
  50: PPUSH
  51: LD_INT 1
  53: PPUSH
  54: LD_INT 0
  56: PPUSH
  57: CALL_OW 49
// PlaceUnitarea ( pak , kur1 , false ) ;
  61: LD_EXP 1
  65: PPUSH
  66: LD_INT 2
  68: PPUSH
  69: LD_INT 0
  71: PPUSH
  72: CALL_OW 49
// IngameOn ;
  76: CALL_OW 8
// CenterOnXY ( 69 , 39 ) ;
  80: LD_INT 69
  82: PPUSH
  83: LD_INT 39
  85: PPUSH
  86: CALL_OW 84
// ComStand ( [ pak , yas ] ) ;
  90: LD_EXP 1
  94: PUSH
  95: LD_EXP 2
  99: PUSH
 100: EMPTY
 101: LIST
 102: LIST
 103: PPUSH
 104: CALL_OW 165
// ComTurnxy ( pak , 66 , 36 ) ;
 108: LD_EXP 1
 112: PPUSH
 113: LD_INT 66
 115: PPUSH
 116: LD_INT 36
 118: PPUSH
 119: CALL_OW 118
// ComTurnxy ( yas , 66 , 40 ) ;
 123: LD_EXP 2
 127: PPUSH
 128: LD_INT 66
 130: PPUSH
 131: LD_INT 40
 133: PPUSH
 134: CALL_OW 118
// wait ( 0 0$02 ) ;
 138: LD_INT 70
 140: PPUSH
 141: CALL_OW 67
// Say ( yas , y1 ) ;
 145: LD_EXP 2
 149: PPUSH
 150: LD_STRING y1
 152: PPUSH
 153: CALL_OW 88
// Say ( pak , p1 ) ;
 157: LD_EXP 1
 161: PPUSH
 162: LD_STRING p1
 164: PPUSH
 165: CALL_OW 88
// Say ( yas , y2 ) ;
 169: LD_EXP 2
 173: PPUSH
 174: LD_STRING y2
 176: PPUSH
 177: CALL_OW 88
// Say ( pak , p2 ) ;
 181: LD_EXP 1
 185: PPUSH
 186: LD_STRING p2
 188: PPUSH
 189: CALL_OW 88
// Say ( yas , y3 ) ;
 193: LD_EXP 2
 197: PPUSH
 198: LD_STRING y3
 200: PPUSH
 201: CALL_OW 88
// Say ( pak , p3 ) ;
 205: LD_EXP 1
 209: PPUSH
 210: LD_STRING p3
 212: PPUSH
 213: CALL_OW 88
// ComEnterUnit ( pak , eon ) ;
 217: LD_EXP 1
 221: PPUSH
 222: LD_INT 1
 224: PPUSH
 225: CALL_OW 120
// wait ( 0 0$05 ) ;
 229: LD_INT 175
 231: PPUSH
 232: CALL_OW 67
// IngameOff ;
 236: CALL_OW 9
// ChangeMap ( 1 , %_cont ) ;
 240: LD_STRING 1
 242: PPUSH
 243: LD_STRING %_cont
 245: PPUSH
 246: CALL_OW 340
// end ;
 250: END
